Writer, Creative, Storyteller.
This is a space for me to share my journey in storytelling. A place to show the diversity of projects that I've been fortunate to be a part of, and highlight some of the work that inspires me.

About Me.
Throughout my career, I’ve written for many diverse projects— half-hour TV comedies, cable hits and quirky animated comedies. However, my career took a sharp turn in the wake of the WGA strike, when Electronic Arts offered me a position as one of their first game writers. I've been a game writer ever since. I’ve crafted narratives for numerous genres of games— first person shooters, MOBAs, and RTS games, always aiming to innovate and enhance the player experience. I’ve also developed, written and produced the trailers, advertisements and presentations for many of the projects I’ve worked on.
Work History
May 2024-June 2026
Treyarch - Contract Writer
Call of Duty: Black Ops 6, 7
Joined Treyarch studios during the ramp up to the release of Call of Duty: Black Ops 6. Hit the ground running writing Multiplayer Operator VO for both multiplayer and zombies experiences. Responsible for player-facing character bios and intel material for the game.
January 2023-May 2024
Ridgeline Games/EA - Principal Game Writer
Battlefield 6
Responsible for narrative world-building, character creation and development for the next game in the Battlefield franchise. Hired and managed a the writing staff for the project. This team would be responsible for the thematic alignment between narrative and all other disciplines for the new Battlefield game.
2018-2023
Ripple Effect/EA - Senior Writer
Battlefield/Unannounced Game
Responsible for narrative world-building, character creation and development for the studio. Designed and implemented policies, procedures and methods ensuring thematic alignment between narrative and other
disciplines throughout production.
Responsible for narrative world-building, character creation and development for the studio. Designed and implemented policies, procedures and methods ensuring thematic alignment between narrative and other
disciplines throughout production.
Responsible for narrative world-building, character creation and development for the studio. Designed and implemented policies, procedures and methods ensuring thematic alignment between narrative and other
disciplines throughout production.
2016-2018
Riot Games - Narrative Writer
League of Legends
Responsible for the complete narrative development of new and updated LoL Champions. Worked with the design, art and monetization teams from discovery through marketing and release in order to ensure the Champ’s success and deliver maximal impact for players.
2013-2016
Skybound Entertainment - Lead Writer
The Walking Dead: RTS
Developed the story, characters and narrative design of the hit mobile RTS based on Robert Kirkman’s graphic novels. Responsible for all mission dialog in the game.
Education
UNIVERSITY OF SOUTHERN CALIFORNIA
Bachelor of Science - Finance
Affiliations
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WGAw Member
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Warner Bros. Writers' Workshop
Skills
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Final Draft
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Final Cut Pro
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Apple Motion
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Blender
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Photoshop
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JIRA
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Perforce
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Voice Over Direction
















